At First i created some rec shapes and used a tile generator to pace these panels. With a curvature node i seperated alle the panels and gave them some deph
I used a curvature and some level nodes to get the inner area of these panel and then used a tilesampler to place some bolt over this area.
Then i used some grunges to create varianze in these panels
Some nodes to get the Convex and concave data so i could crate some wear effekt.
This is the edge wear node. I used Curvate to get the curve and some level and warps to disrub the edges. The slope Blur node at the end was a great node to get a nice wear effekt.
Some simpel Grunges and level to create the ambient and the roughness.
Scratches. I created one scrach and used a tilesampler to place this scratch in diffrent ways. and combined these craches with the scrach-generator of Substacne designer
as i stated this Projekt i Created a Panel-Texture like that(was not intented).but I just throught this thing look cool. not a good panel texture but maybe a screensaver or Painting for a wall or something ^^